100 different design and art driven textures. Some of them feel quite realistic some of them are very abstract, but overall they are very..unique and special. They are all tileable and they contain the usual maps for PBR rendering. (Diffuse, Normal, Roughness, Opacity, Displacement, Metallness). They work for any render engine. Most of the shaders do have a preview (unfortunately not all of them). And to make it clear, these are textures, not shaders, so you need to create them your own.
The pack also includes a 13min long tutorial how to set up everything in C4D and Redshift. (easy to adapt for Octane). Plus the C4D file with a ready to go setup, everything in there is set up.
See the textures in motion <a href="https://www.instagram.com/p/CHVmZR3Hc_q">here</a> or <a href="https://www.instagram.com/p/CHYLLlsn96s/">here</a>
Also <a href="https://www.itsnicethat.com/features/community-on-patreon-sponsored-content-141220">here</a> is a nice article. I used a lot of my textures for the monsters.
Vincent Schwenk is a Hamburg-based multidisciplinary designer with a primary focus on motion direction and...
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Standard — for individuals or design teams up to 3 seats. Personal and commercial projects; printed and digital designs. No paid advertising. No embedding in apps or games. End-product sales up to 10k instances.
Commercial — for individuals or design teams up to 12 seats. Personal and commercial projects, including paid advertising. No embedding in apps or games. End-product sales up to 100k instances.
Commercial+ — for individuals or design teams up to 40 seats. Personal and commercial projects, paid advertising, and embedding in desktop & mobile apps. End-product sales up to 250k instances.
Corporate — need more than Commercial+? Contact us.
Desktop — install on computers to create logos, graphics, print, packaging, and signage.
Webfont — self-host on a single website via @font-face.
Advertising — use in TV commercials, promo videos, and paid ad campaigns.
App — embed fonts in a desktop or mobile app.
Trial — internal evaluation only; not for final or public work.
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